Showreel

Portfolio

Currently Working On

The Burden

High Tide
Sound designer and composer

The Burden by High Tide is a narrative-driven adventure and management game where you are on a ship, trying to figure out what has happened after someone has been murdered on board. You have been put in charge of this murder mystery, so you must travel throughout the ship, finding various clues and talking to others who were there.

Game Projects

Skyline Feline – Trailer

APA/TGA P7
Composer and music implementation

In Skyline Feline you play as a cat pilot. After being struck by lightning and crashing your plane on an island floating in the sky, parkour your way through a Gamla Stan-inspired town inhabited by robot dogs. Music written by me and Olle Persson Meczynski. This game was produced as a collaborative project between students from Audio Production Academy and The Game Assembly.

Skyline Feline Music System in Wwise

When writing the music for Skyline Feline me and Olle relied heavily on our background as jazz musicians and included a lot of improvisational elements. The video above briefly explains how we set up the Interactive Music Hierarchy to make it feel as jazzy, improvisational and alive as possible. At the end of the video you can see how it works in-game.

Glimmerbound – Trailer

APA/TGA P3
Audio lead, sound designer and composer

Glimmerbound is a cozy platformer where all the magic has been stolen from the forest. The main character, Tovi, has to climb a tower in the middle of the forest in order to set the magic free again. All music was written and orchestrated by me together with Olle Persson Meczynski. This game was produced as a collaborative project between students from Audio Production Academy and The Game Assembly.

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When writing the music for Glimmerbound, we built each level's composition around a shared melodic motif, varying it slightly from piece to piece. The orchestration was shaped by each level's environment: how low or high in the tower it was located, and what they consisted of, whether wood or stone, enclosed or open.

Sound Redesigns

Sound & Music Redesign – Gameplay

Black Myth: Zhong Kui Sound Re-design

Hello Sunshine – Cinematic Trailer

Who am I?

Rui Hallvares Andrade Paes

Hello!

I'm Rui, a sound designer and composer for games, from Stockholm. I've been working with music as a pianist, accordionist and composer for over a decade, and for the past few years I've also been teaching piano, accordion and ensembles. In 2025 I began studying at AP Academy, where I've further sharpened my skills in sound design, composing and implementation.

Besides games, I love good food and people, and have a rabbit-hole-esque interest in boxing, fishing, classic westerns, sci-fi and horror movies.

Curious about some of my other work?

What I do

Sound design
  • Interactive and immersive SFX
  • Spatial audio & ambiences
  • Dialogue editing
  • Audio implementation
Composition
  • Orchestration
  • Arranging
  • Interactive & adaptive music
  • Mixing
Software I use
  • ReaperDAW
  • Logic ProDAW
  • WwiseAudio middleware
  • FMODAudio middleware
  • Unreal Engine MetaSounds, Blueprints, SoundCueGame engine

Get in touch!

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Based inStockholm, Sweden